AI Insights · Timothy · October 2021
Top 5 Slime Games on Android in Brazil for Q3 2021
Discover the performance of the top 5 slime games on Android in Brazil during Q3 2021, including trends in weekly downloads, revenue, and active users.
The third quarter of 2021 saw intriguing trends among the top 5 slime games on the Android platform in Brazil. Here is a detailed look at their performance based on data from Sensor Tower.
Goo: ASMR Slime Simulator from EXOMIND experienced a steady decline in weekly active users, starting at around 28.6K at the end of June and falling to approximately 18.7K by the end of September. The weekly revenue for the app fluctuated, peaking at $57 at the end of June and ending the quarter at $35.
Super Slime Simulator: DIY Art by Dramaton showed a varied trend in weekly downloads. The game started Q3 with around 60.9K downloads and saw a peak of 67.8K mid-July before dropping to 42.6K by the end of September. The weekly revenue exhibited a similar pattern, starting at $53 and reaching a peak of $64 in mid-July, then declining to $11 by the end of the quarter. The weekly active users saw a significant fluctuation, beginning at 332.2K and experiencing a dip to 197K mid-quarter, before recovering to 232.5K by the end of September.
World of Slime Simulator Games, published by Tech Consolidated Inc., showed modest performance in terms of weekly downloads and revenue. The app started with 2.3K downloads at the end of June, experienced a peak of 3.6K mid-August, and concluded the quarter with no downloads. The revenue remained relatively stable, fluctuating between $4 and $8 throughout the quarter. Active users started at 7.6K and saw a slight increase to 8.1K mid-August before dropping to 4.3K by the end of September.
Fluid - Trippy Stress Reliever by DoGreat Technologies showed minimal activity in revenue and downloads. The game had a peak of 25 downloads in early August and concluded the quarter with no downloads. Revenue remained low, peaking at $7 in late August.
Finally, Virtual Slime from Cider Software LLC displayed fluctuating trends in weekly downloads and active users. The app started with 2.7K downloads at the end of June, with a peak of 2K in mid-July, and ended the quarter with no downloads. Active users started at 7.8K, peaked at 7.6K in mid-July, and declined to 3.4K by the end of September. Revenue remained minimal throughout the quarter, peaking at $6 in the last week of September.
For more detailed insights and data, visit Sensor Tower.